3D Engine Design for Virtual Globes by Patrick Cozzi,Kevin Ring

By Patrick Cozzi,Kevin Ring


Supported with code examples and the authors’ real-world event, this publication deals the 1st advisor to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA global Wind. The content material is usually worthwhile for common pics and video games, specifically planet and massive-world engines. With pragmatic suggestion all through, it's crucial examining for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a different subject matters path in special effects.



Topics coated include:





  • Rendering globes, planet-sized terrain, and vector data

  • Multithread source management

  • Out-of-core algorithms

  • Shader-based renderer design

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